Introduction to Game Development: Using Processing

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Management number 233436251 Release Date 2026/06/27 List Price $10.44 Model Number 233436251
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This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Three real games are created (2D and 3D) as you work through the text, and significant parts of a game engine are built and made available for download. The companion disc contains example code, games, and color figures. [Companion disc files available with Amazon order number and by writing to the publisher at info@merclearning.com]. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and it runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. Features+Teaches basic game development concepts including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more +Includes a companion disc with example code, actual games, and color figures[Companion disc files available with Amazon order number and by writing to the publisher at info@merclearning.com]+Create three complete computer games developed throughout the book: Hockey Pong, a 2D arcade-style game; SMV Rainbow, a 3D submarine game, and a puzzle game for Android+ Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games+Includes a review of game-related mathematics and an introduction to ProcessingBrief Table Of Contents1. Introduction to How Games Work. 2. Graphics and Images in Processing. 3. Sound. 4. Hockey Pong: A 2D Game. 5. Graphics in Three Dimensions. 6. Game AI: Collisions. 7. Navigation and Control. 8. A 3D Game Example. 9. The Web and HTML5 Games. 10. Animation. 11. Android Handheld Devices. Appendix A. Mathematics Tutorial for Games. B. A Processing Primer.About The AuthorJ. R. Parker, PhD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, 2/E (Wiley). Read more

ASIN B00XZCZ0DC
XRay Not Enabled
ISBN13 978-1942270638
Language English
File size 6.8 MB
Page Flip Enabled
Publisher Mercury Learning and Information
Word Wise Not Enabled
Print length 465 pages
Accessibility Learn more
Screen Reader Supported
Publication date May 19, 2015
Enhanced typesetting Enabled

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